Implications of Location and Touch for On-Body Projected Interfaces
In this paper, we discuss an emergent shift in computing: from mobile devices we carry to using the human body as an interactive platform. By moving the power of information, communication, and computation right onto the skin (see e.g., Skinput and OmniTouch), researchers hope to reduce interactive viscosity in the same way mobile computers did relative to their desktop counterparts. To date, research into on-body projected interfaces has primarily focused on the fundamental question of whether or not it was technologically possible. Although considerable work remains, these systems are no longer artifacts of science fiction — prototypes have been successfully demonstrated and tested on hundreds of people. Our aim in this work is to begin shifting the question away from how, and towards where. This class of question informs the design of future systems and validates some design decisions used in current systems that were based on anecdotal evidence.
Research Team: hris Harrison and Haakon Faste
Award: Best Paper Nomination at DIS 2014
Chris Harrison and Haakon Faste. 2014. Implications of location and touch for on-body projected interfaces. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). Association for Computing Machinery, New York, NY, USA, 543–552. DOI:https://doi.org/10.1145/2598510.2598587